“Subdivision for Modeling and Animation” by Schröder, Zorin, DeRose, Forsey, Kobbelt, et al. …
Conference:
Type(s):
Entry Number: 36
Title:
- Subdivision for Modeling and Animation
Course Organizer(s):
Presenter(s)/Author(s):
Abstract:
Prerequisites
Facility with basic linear algebra and introductory calculus. Prior exposure to parametric representations of curves and surfaces, associated algorithms, and general computer graphics implementation highly recommended.
Topics Covered
A number of different subdivision methods for surfaces and a variety of subdivision-based algorithms for modeling and animation, including adaptive evaluation, level-of-detail rendering, and manipulation.
Description
Subdivision is an algorithmic technique to generate smooth surfaces as a sequence of successively refined polyhedral meshes. Using subdivision, complex geometry can be manipulated and rendered very efficiently, making it a highly suitable tool for interactive animation and modeling systems. This course covered the basic ideas of subdivision and a variety of subdivision schemes.
Contributed By:
- Mary Whitton
Location:
- Charles Babbage Institute Archives, University of Minnesota