“Story engine for interactive characters” by Hamana, Mori, Nakano and Hoshino

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    Story engine for interactive characters

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Abstract:


    In recent years, many entertainment systems have relied on the progress of interaction technology to create characters that act autonomously. To show these lifelike characters, it is important for them to perform various actions, such as daily actions, reflex actions that require reacting to input from a user, perceiving actions where the character perceives an object and reacts to it, and actions based on personalities or feelings. This results in the problem of complex action planning. A character has to carry out the actions listed, keep schedules and maintain a personality, and react flexibly to user interaction, while still maintaining story flow. In this paper, we propose the Story Engine, which can execute various actions in multiple characters.


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