“Simulating Believable Crowd and Group Behaviors” by Huerre, Lee, O’Sullivan and Lin
Conference:
Type(s):
Title:
- Simulating Believable Crowd and Group Behaviors
Presenter(s)/Author(s):
Abstract:
Crowds and groups are a vital element of life, and simulating them in a convincing manner is one of the great challenges in computer graphics and interactive techniques. This course focuses on the problem of efficiently simulating realistic crowd and group behavior for a range of applications, including games and design of spaces. It covers data-driven methods, where the characteristics of crowds are simulated based on real-world data; evaluation and perceptual issues, and creation of behavioral variety; interactive simulation and control of large-scale crowds and traffic for games and other real-time applications; and finally a case study of using crowd simulation for design of spaces in the Disney theme parks.
Additional Information:
Prerequisites
Intermediate knowledge of computer graphics and animation is desirable, but some topics are also suitable for beginners.