“Simulating and Rendering Wet Hair” by Ward, Galoppo and Lin

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Title:

    Simulating and Rendering Wet Hair

Session/Category Title:   Hair


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Abstract:


    Simulating hair dynamics is one of the most challenging tasks in computer animation due to its complexity and required realism. The huge amount of hair make the computation and rendering very cumbersome, especially when influenced by visual effect elements such as water and fire. In this paper we propose a physically-based model to capture the characteristics of wet hair. Hair and fur in our system can interact with water particles and change the parameters such as weight and stiffness for physics simulation. A fast cohesion process is then applied to wet hair at each time step to achieve realistic clumping effects. We also introduces a shading model that produces convincing appearance for wet hair.

References:


    Gupta, R., and Magnenat-Thalmann, N. 2007. Interactive rendering of optical effects in wet hair. In Proceedings of the 2007 ACM symposium on Virtual reality software and technology, ACM, New York, NY, USA, VRST ’07, 133–140.
    Ward, K., and Lin, M. C. 2004. Modeling hair influenced by water and styling products. In In International Conference on Computer Animation and Social Agents (CASA), 207–214.


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