“Screen-space curvature for production-quality rendering and compositing” by Mellado, Barla, Guennebaud, Reuter and Duquesne – ACM SIGGRAPH HISTORY ARCHIVES

“Screen-space curvature for production-quality rendering and compositing” by Mellado, Barla, Guennebaud, Reuter and Duquesne

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Conference:


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Title:

    Screen-space curvature for production-quality rendering and compositing

Session/Category Title:   Rendering Grab Bag


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Abstract:


    A new screen-space method for computing mean curvature of arbitrarily complex objects, including (animated) subdivision surfaces, procedural displacements, and implicit surfaces.

References:


    1. Griffin, W., Wang, Y., Berrios, D., and Olano, M. 2011. GPU curvature estimation on deformable meshes. In ACM I3D ’11, 159–166.
    2. Mellado, N., Guennebaud, G., Barla, P., Reuter, P., and Schlick, C. 2012. Growing least squares for the analysis of manifolds in scale-space. CGF 31, 5, 1691–1701.
    3. Vergne, R., Pacanowski, R., Barla, P., Granier, X., and Schlick, C. 2009. Light warping for enhanced surface depiction. ACM Trans. on Graph. 28, 3.


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