“Reyes using DirectX 11” by Tatarinov – ACM SIGGRAPH HISTORY ARCHIVES

“Reyes using DirectX 11” by Tatarinov

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Title:

    Reyes using DirectX 11

Session/Category Title:   APIs for Rendering


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Abstract:


    REYES is a common approach to generating fine-quality pictures, which is widely used in movie industry for creating CG and cartoons. REYES pipeline is a micro-polygonal pipeline, which subdivides and dices any input primitive into sub-pixel primitives, which are shaded in object-space and sampled in screen-space by a huge number of samples, thus achieving high-quality analytical anti-aliasing and precise attribute interpolation, which help to create fine images that can be used in movies and cartoons.


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