“Rendering of vector objects on curved surface using pivot triangle primitives” by Nakamura, Kokojima and Yamauchi

  • ©Norihiro Nakamura, Yoshiyuki Kokojima, and Yasunobu Yamauchi

  • ©Norihiro Nakamura, Yoshiyuki Kokojima, and Yasunobu Yamauchi

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Title:

    Rendering of vector objects on curved surface using pivot triangle primitives

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Abstract:


    Resolution-independent rendering is important for many applications such as text rendering and rendering vector objects. This theme has attracted interest in recent years owing to the growing popularity of Flash and SVG-based applications [Loop and Blinn 2005]. We had previously presented a fast rendering method using a stencil buffer for deformable vector objects [Kokojima et al.]. One of the advantages of this method is that retriangulation is unnecessary when vector objects deform interactively. However, [Kokojima et al.] only deal with rendering vector objects on a flat surface.

References:


    1. Kokojima, Y., Sugita, K., Saito, T., and Takemoto, T. Resolution independent rendering of deformable vector objects using graphics hardware. ACM SIGGRAPH 2006 Article No. 118.
    2. Loop, C., and Blinn, J. 2005. Resolution independent curve rendering using programmable graphics hardware. In SIGGRAPH ’05: ACM SIGGRAPH 2005 Papers, ACM, New York, NY, USA, 1000–1009.


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