“Reflectance Field Rendering of Human Faces for “Spider-Man 2”” by Sagar, Monos, Schmidt, Ziegler, Foo, et al. …
Conference:
Type(s):
Title:
- Reflectance Field Rendering of Human Faces for “Spider-Man 2”
Session/Category Title: Production Rendering
Presenter(s)/Author(s):
Abstract:
The creation of convincing computer generated human faces which can withstand close-up scrutiny under arbitrary lighting has been notoriously difficult to achieve, especially for well known actors. For the film “Spider-Man 2” it was decided to try recent experimental computer graphics research that looked promising but that had never been production tested.
References:
Debevec, P., Hawkins, T., Tchou, C., Duiker, H. P., Sarokin, W. and Sagar, M. 2000. Acquiring the reflectance field of a human face. In SIGGRAPH 2000, Computer Graphics Proceedings, 145–156, ACM SIGGRAPH
Acknowledgements:
: (Sony Pictures Imageworks) John Monos, John Schmidt, Dan Ziegler, Sing-choong Foo, Remington Scott, Jeff Stern, Chris Waegner, Peter Nofz, ( ICT) Tim Hawkins, Paul Debevec