“Real-Time Stroke Textures” by Freudenberg
Conference:
Type(s):
Interest Area:
- Application
Title:
- Real-Time Stroke Textures
Session/Category Title: Rendering Nouveau
Presenter(s)/Author(s):
Abstract:
Shading in line drawings is expressed by varying stroke width or density of strokes. This new method can do it either way, introducing lighting-dependent surface detail to interactive NPR.
References:
1. Winkenbach, G. & Salesin, D.H. (1994). Computer-generated pen-and-ink illustration. In Proceedings. SIGGRAPH 94, 91-100.
2. Lake, A., Marshall, C., Harris, M., & Blackstein, M. (2000). Stylized rendering techniques for scalable real-time 3D animation. In Proceedings NPAR 2000, 13-20.
3. Haeberli, P. & Segal, M. (1993). Texture mapping as a fundamental drawing primitive. In Fourth Eurographics Workshop on Rendering, 259-266.