“Real time hair simulation and rendering on the GPU” by Tariq and Bavoil
Conference:
Type(s):
Title:
- Real time hair simulation and rendering on the GPU
Session/Category Title: Let's Get Physical
Presenter(s)/Author(s):
Abstract:
Techniques for simulating and rendering realistic hair entirely on the GPU in real time.
References:
1. M. Müller, B. Heidelberger, M. Hennix, J. Ratdiff. Position Based Dynamics. Proceedings of Virtual Reality Interactions and Physical Simulations, 2006.
2. Bertails, F., Menier, C., and Cani, M.-P. 2005. A Practical Self-Shadowing Algorithm for Interactive Hair Animation. In proceedings of Graphics Interface 2005, 71–78.
3. Bertails, F., Audoly, B., Cani, M.-P., Querleux, B., Leroy, F., and Leveque, J. L. Super-Helices for Predicting the Dynamics of Natural Hair. In Proceedings of ACM Transactions on Graphics (Proceedings of the SIGGRAPH conference, 2006.