“Real time hair simulation and rendering on the GPU” by Tariq and Bavoil

  • ©

Conference:


Type(s):


Title:

    Real time hair simulation and rendering on the GPU

Session/Category Title:   Let's Get Physical


Presenter(s)/Author(s):



Abstract:


    Techniques for simulating and rendering realistic hair entirely on the GPU in real time.

References:


    1. M. Müller, B. Heidelberger, M. Hennix, J. Ratdiff. Position Based Dynamics. Proceedings of Virtual Reality Interactions and Physical Simulations, 2006.
    2. Bertails, F., Menier, C., and Cani, M.-P. 2005. A Practical Self-Shadowing Algorithm for Interactive Hair Animation. In proceedings of Graphics Interface 2005, 71–78.
    3. Bertails, F., Audoly, B., Cani, M.-P., Querleux, B., Leroy, F., and Leveque, J. L. Super-Helices for Predicting the Dynamics of Natural Hair. In Proceedings of ACM Transactions on Graphics (Proceedings of the SIGGRAPH conference, 2006.


ACM Digital Library Publication:



Overview Page: