“Real-time drawing assistance through crowdsourcing” by Limpaecher, Feltman, Treuille and Cohen

  • ©

Conference:


Type(s):


Title:

    Real-time drawing assistance through crowdsourcing

Session/Category Title:   Line Drawing


Presenter(s)/Author(s):


Moderator(s):



Abstract:


    We propose a new method for the large-scale collection and analysis of drawings by using a mobile game specifically designed to collect such data. Analyzing this crowdsourced drawing database, we build a spatially varying model of artistic consensus at the stroke level. We then present a surprisingly simple stroke-correction method which uses our artistic consensus model to improve strokes in real-time. Importantly, our auto-corrections run interactively and appear nearly invisible to the user while seamlessly preserving artistic intent. Closing the loop, the game itself serves as a platform for large-scale evaluation of the effectiveness of our stroke correction algorithm.

References:


    1. Albinsson, P.-A., and Zhai, S. 2003. High precision touch screen interaction. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, ACM, New York, NY, USA, CHI ’03, 105–112. Google ScholarDigital Library
    2. Benko, H., and Wigdor, D. 2010. Imprecision, Inaccuracy, and Frustration: The Tale of Touch Input. in Tabletops – Horizontal Interactive Displays. Springer HCI Series. Springer-Verlag London Ltd.Google Scholar
    3. Benko, H., Wilson, A. D., and Baudisch, P. 2006. Precise selection techniques for multi-touch screens. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, ACM, New York, NY, USA, CHI ’06, 1263–1272. Google ScholarDigital Library
    4. Botsch, M., and Sorkine, O. 2008. On linear variational surface deformation methods. IEEE Transactions on Visualization and Computer Graphics 14, 1 (Jan.), 213–230. Google ScholarDigital Library
    5. Cole, F., Golovinskiy, A., Limpaecher, A., Barros, H. S., Finkelstein, A., Funkhouser, T., and Rusinkiewicz, S. 2008. Where do people draw lines? ACM Transactions on Graphics 27, 3 (Aug.), 88:1–88:11. Google ScholarDigital Library
    6. Comaniciu, D., and Meer, P. 1999. Mean shift analysis and applications. Computer Vision, IEEE International Conference on 2, 1197. Google ScholarDigital Library
    7. Dixon, D., Prasad, M., and Hammond, T. 2010. icandraw: using sketch recognition and corrective feedback to assist a user in drawing human faces. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, ACM, New York, NY, USA, CHI ’10, 897–906. Google ScholarDigital Library
    8. Eitz, M., Hays, J., and Alexa, M. 2012. How do humans sketch objects? ACM Trans. Graph. 31, 4 (July), 44:1–44:10. Google ScholarDigital Library
    9. Forlines, C., Forlines, C., Vogel, D., Vogel, D., Balakrishnan, R., and Balakrishnan, R. 2006. Hybrid-pointing: Fluid switching between absolute and relative pointing with a direct input device. In In UIST, ACM Press, 211. Google ScholarDigital Library
    10. Gingold, Y., Vouga, E., Grinspun, E., and Hirsh, H. 2012. Diamonds from the rough: Improving drawing, painting, and singing via crowdsourcing. In Proceedings of the AAAI Workshop on Human Computation (HCOMP).Google Scholar
    11. Lee, Y. J., Zitnick, L., and Cohen, M. 2011. Shadowdraw: Real-time user guidance for freehand drawing. ACM Trans. Graph. 22, 3 (July), 879–887. Google ScholarDigital Library
    12. Mortensen, E. N., and Barrett, W. A. 1995. Intelligent scissors for image composition. In Proceedings of SIGGRAPH 95, Computer Graphics Proceedings, Annual Conference Series, 191–198. Google ScholarDigital Library
    13. Orbay, G., and Kara, L. B. 2011. Beautification of Design Sketches Using Trainable Stroke Clustering and Curve Fitting. IEEE Transactions on Visualization and Computer Graphics 17, 694–708. Google ScholarDigital Library
    14. Scott, J., Izadi, S., Rezai, L. S., Ruszkowski, D., Bi, X., and Balakrishnan, R. 2010. Reartype: text entry using keys on the back of a device. In Proceedings of the 12th international conference on Human computer interaction with mobile devices and services, ACM, New York, NY, USA, MobileHCI ’10, 171–180. Google ScholarDigital Library
    15. Thiel, Y., Singh, K., and Balakrishnan, R. 2011. Elasti-curves: exploiting stroke dynamics and inertia for the real-time neatening of sketched 2d curves. In Proceedings of the 24th annual ACM symposium on User interface software and technology, ACM, New York, NY, USA, UIST ’11, 383–392. Google ScholarDigital Library
    16. Vogel, D., and Baudisch, P. 2007. Shift: a technique for operating pen-based interfaces using touch. In Proc. CHI ’07, ACM Press, 657–666. Google ScholarDigital Library
    17. von Ahn, L., and Dabbish, L. 2004. Labeling images with a computer game. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, ACM, New York, NY, USA, CHI ’04, 319–326. Google ScholarDigital Library
    18. von Ahn, L., Liu, R., and Blum, M. 2006. Peekaboom: a game for locating objects in images. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, ACM, New York, NY, USA, CHI ’06, 55–64. Google ScholarDigital Library
    19. Wigdor, D., Leigh, D., Forlines, C., Shipman, S., Barnwell, J., Balakrishnan, R., and Shen, C. 2006. Under the table interaction. In Proceedings of the 19th annual ACM symposium on User interface software and technology, ACM, New York, NY, USA, UIST ’06, 259–268. Google ScholarDigital Library
    20. Wigdor, D., Forlines, C., Baudisch, P., Barnwell, J., and Shen, C. 2007. Lucid touch: a see-through mobile device. In Proceedings of the 20th annual ACM symposium on User interface software and technology, ACM, New York, NY, USA, UIST ’07, 269–278. Google ScholarDigital Library
    21. Wigdor, D., Williams, S., Cronin, M., Levy, R., White, K., Mazeev, M., and Benko, H. 2009. Ripples: utilizing per-contact visualizations to improve user interaction with touch displays. In Proceedings of the 22nd annual ACM symposium on User interface software and technology, ACM, New York, NY, USA, UIST ’09, 3–12. Google ScholarDigital Library
    22. Zitnick, L. 2013. Handwriting beautification using tokens means. ACM Trans. Graph.. Google ScholarDigital Library


ACM Digital Library Publication:



Overview Page: