“Quasi-linear Z buffer” by Lapidous and Jiao
Conference:
Type(s):
Interest Area:
- Rendering
Title:
- Quasi-linear Z buffer
Session/Category Title: Real-Time Rendering
Presenter(s)/Author(s):
Abstract:
A new type of depth buffer with quasi-linear mapping from the eye to screen space. It significantly improves depth resolution and is easy to use with standard 3D hardware and APIs.
References:
1. Newmann W.M. and Sproull R.F. Principles of Interactive Computer Graphics, 1981 New York, McGraw-Hill.
2. Kempf R., Frazier C. OpenGL Reference Manual, ver.1.1, 1997 Addison-Wesley, p. 164.
3. Swarovsky J. Extreme Detail Graphics, Proceedings of the Game Developers Conference 1999, pp. 899-904
4. Microsoft Corp. What are Depth Buffers? DirectX6 SDK, 1998, msdn.microsoft.com/library/sdkdoc/direc- tx/imover_4xwk.htm