“Procedural Shading for Rendering the Appearance of Feathers” by Baron, Dhillon and Patterson

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Entry Number: 28

Title:

    Procedural Shading for Rendering the Appearance of Feathers

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Abstract:


    The appearance of a real-world feather is the result of light interactions with complex, patterned structures of varying scale; however, these have not yet been modeled for accurate rendering of feathers in computer graphics. Previously published works have presented simplified curve models for feather appearance. Using imaging from real feathers, we suggest why these approaches are not sufficient and provide motivation for building an appearance model specific to feathers. In that vein we demonstrate a new technique that takes into account the substructures of feathers during shading calculations to produce a more accurate far-field appearance.

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