“Precomputed ambient occlusion for character skins” by Kirk and Arikan
Conference:
Type(s):
Title:
- Precomputed ambient occlusion for character skins
Session/Category Title: In the Shadows
Presenter(s)/Author(s):
Abstract:
A method to approximate ambient occlusion on dynamic character skins in real time and with considerable memory savings over uncompressed values.
References:
1. Bunnell, M. 2005. Dynamic Ambient Occlusion and Indirect Lighting. Addison-Wesley Professional, ch. 14.
2. James, D. L., and Twigg, C. D. 2005. Skinning mesh animations. ACM Transactions on Graphics (SIGGRAPH 2005).
3. Sloan, P.-P., Luna, B., and Snyder, J. 2005. Local, deformable pre-computed radiance transfer. In Proceedings of ACM SIGGRAPH 2005, ACM Press.