“Precomputed ambient occlusion for character skins” by Kirk and Arikan

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Conference:


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Title:

    Precomputed ambient occlusion for character skins

Session/Category Title:   In the Shadows


Presenter(s)/Author(s):



Abstract:


    A method to approximate ambient occlusion on dynamic character skins in real time and with considerable memory savings over uncompressed values.

References:


    1. Bunnell, M. 2005. Dynamic Ambient Occlusion and Indirect Lighting. Addison-Wesley Professional, ch. 14.
    2. James, D. L., and Twigg, C. D. 2005. Skinning mesh animations. ACM Transactions on Graphics (SIGGRAPH 2005).
    3. Sloan, P.-P., Luna, B., and Snyder, J. 2005. Local, deformable pre-computed radiance transfer. In Proceedings of ACM SIGGRAPH 2005, ACM Press.


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