“Practical Least-Squares for Computer Graphics” by Lewis
Conference:
Type(s):
Entry Number: 11
Title:
- Practical Least-Squares for Computer Graphics
Course Organizer(s):
Presenter(s)/Author(s):
Abstract:
Prerequisites
An introductory course in computer graphics and some basic knowledge in linear algebra at the level of OpenGL transforms.
Intended Audience
Undergraduate and lower-level graduate students, and technical directors in film and game production.
Description
An overview of the least-squares technique and its variants, and how they are used in computer graphics applications. This course delivers a “cookbook” understanding of least-squares techniques and how they have been used to address graphics problems.