“Possibilities and Challenges with Eye Tracking in Video Games and Virtual Reality Applications” Chaired by Veronica Sundstedt – ACM SIGGRAPH HISTORY ARCHIVES

“Possibilities and Challenges with Eye Tracking in Video Games and Virtual Reality Applications” Chaired by Veronica Sundstedt

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Title:

    Possibilities and Challenges with Eye Tracking in Video Games and Virtual Reality Applications

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Abstract:


    Eye tracking technology has recently had a breakthrough in the video game industry and expanded to a broader audience than the research community. This course presents the underlying eye tracking theory, design challenges and lessons learned from developing novel interaction techniques for video games and virtual reality applications.


Additional Information:


    Level: Beginner

    Prerequisites: Familiarity with concepts in eye tracking is useful, but not necessary.

    Presentation Language: English

    Intended Audience: This course is relevant for everyone interested in developing games and virtual reality applications that use eye tracking for interaction. The content is suitable for beginners or experienced delegates who want to learn about the state-of-the-art and future possibilities in eye tracking combined with novel interaction techniques.


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