“Pieces of the Past, Maya Treasure Hunt A Virtual Reality Game Experience” by Huang
Conference:
Type(s):
Entry Number: 20
Title:
- Pieces of the Past, Maya Treasure Hunt A Virtual Reality Game Experience
Presenter(s)/Author(s):
Abstract:
We present an educational virtual reality (VR) puzzle game set in an archaeological context. We digitally documented the site architecture and a selection of excavated artefact using structure from motion (SfM) mapping, reconstructed the site during Classic Period (AD 250-900) based on the current state and archaeological findings, and created the natural environment using procedural modeling. With this collection of resources, we created a holistic landscape of the Mayan site of Cahal Pech. The player can link the Mayan ruin between its current state and the past through collecting artefact and evidence, and discover the architectural beauty and historical richness of this site.
References:
- Jaime A. Awe. 1992. Dawn in the Land between the Rivers: Formative Occupation at Cahal Pech, Belize, and its Implications for Preclassic Development in the Central Maya Lowlands Institute of Archaeology. University of London.
- C. E. Ebert, N. Peniche May, B. J. Culleton, J. J. Awe, and D. J. Kennett. 2017. Regional response to drought during the formation and decline of Preclassic Maya societies. 173 (2017), 211.
- Jan O. Wallgrün, Jiawei Huang, Jiayan Zhao, Claire Ebert, Paul Roddy, Jaime Awe, Tim Murtha, and Alexander Klippel. 2017a. Immersive technologies and experiences for archaeological site exploration and analysis. In COSIT 2017: Proceedings of Workshops and Posters at the 13th International Conference on Spatial Information Theory. Springer, 307.
- Jan O. Wallgrün, Jiawei Huang, Jiayan Zhao, Arif Masrur, Danielle Oprean, and Alexander Klippel. 2017b. A FRAMEWORK FOR LOW-COST MULTI PLATFORM VR AND AR SITE EXPERIENCES. ISPRS – International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences XLII-2/W8 (11 2017), 263–270. https://doi.org/10.5194/isprs-archives-XLII-2-W8-263-2017
Keyword(s):
- Digital humanities
- photogrammetry
- 3D modeling
- educational games
- Serious games
- virtual reality
- cultural heritage
Acknowledgements:
I want to thank my advisor Alexander Klippel for starting and directing this project, and our archaeologist collaborators Claire Ebert and Jaime Awe.