“Performance OpenGL: Platform-Independent Techniques” by Shreiner and Grantham
Conference:
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Entry Number: 37
Title:
- Performance OpenGL: Platform-Independent Techniques
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Abstract:
Description
Platform-independent techniques for improving the correctness and performance of OpenGL applications, including an in-depth analysis of each phase of the OpenGL’s geometry and rasterization pipelines, and tools and other hints for improving OpenGL’s performance.