“Navigation and locomotion in virtual worlds via flight into hand-held miniatures” by Pausch, Burnette, Brockway and Weiblen

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    Navigation and locomotion in virtual worlds via flight into hand-held miniatures

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Abstract:


    This paper describes the use of a World-in-Miniature (WIM) as a navigation and locomotion device in immersive virtual environments. The WIM is a hand-held miniature graphical representation of the virtual environment, similar to a map cube. When the user moves an object in the WIM, the object simultaneously moves in the surrounding virtual environment. When the user moves an iconic representation of himself, he moves (flies) in the virtual environment. Flying the user in the full scale virtual world is confusing, because the user’s focus of attention is in the miniature, not in the full scale virtual world. We present the novel technique of flying the user into the miniature, providing perceptual and cognitive constancy when updating the viewpoint.

References:


    1. R. Stoakley, M. Conway, R. Pausch Virtual Reality on a WIM, Proceedings of the ACM SIGCHI Human Factors in Computer Systems Conference, May, 1995, (to appear).
    2. S. Fisher, M. McGreevy, J. Humphries, W. Robinett, Virtual Environment Display System, Proceedings on the 1986 Workshop on Interactive 3D Graphics, October, 1986, pages 77-87.
    3. T. Furness, Configuring Virtual Space for the Super Cockpit, Human Interface Technology (HIT) Laboratory of the Washington Technology Center, Technical Report HITL-M- 89-1, 1989.
    4. J. Lasseter, Principles of Traditional Animation Applied to 3D Computer Animation, Proceedings of SIGGRAPH “87, July 1987, pages 35-44.
    5. S. Card, G. Robertson, J Mackinlay, The Information Visualize~, an Information Workspace, Proceedings of the ACM SIGCHI Human Factors in Computer Systems Conference, May, 1991, pages 181-188.
    6. S. Bryson, C. Levit, The Virtual Wind Tunnel, IEEE Computer Graphics and Applications, pages 25-34, July 1992


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