“LucasArts and ILM: A Case Study in Film and Game Convergence” by Porcino and Bullock
Conference:
Type(s):
Entry Number: 22
Title:
- LucasArts and ILM: A Case Study in Film and Game Convergence
Course Organizer(s):
Presenter(s)/Author(s):
Abstract:
Prerequisites
None
Intended Audience
Anyone involved with designing, creating, or using tools for visual effects or next-generation game development.
Description
Everyone is talking about film-game convergence. Lucasfilm is actually doing it. Working literally side by side, on the same codebase, LucasArts and ILM are leveraging each others’ expertise to create a unified set of tools and techniques serving both companies. This course reviews their progress and challenges in unifying game and film technologies.