“Light-field supported fast volume rendering” by Birklbauer and Bimber

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    Light-field supported fast volume rendering

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Abstract:


    We present a combination of light-field rendering and volume rendering to enable the interactive exploration of large volumetric data sets. We recycle previously rendered images and use the idle times of the volume renderer for filling a cached-managed light field. The final images are then composed from both: light-field rendering and volume rendering — depending on the state of the light-field cache. Our method is never slower than the stand-alone volume render — but it accelerates significantly over time.


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