“Lessons Learned from an ARTS / CS Game Design Collaboration” by Lorenzen

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    Lessons Learned from an ARTS / CS Game Design Collaboration

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Abstract:


    The first iteration of a Game Design collaboration between ARTS (modeling in Maya) and CS (scripting the Torque Game Engine) is described. The missteps of the collaboration are chronicled and a list is provided of the lessons learned to create a successful collaboration. A specification for developing textured game models with animations is included.


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