“Introduction to Computer Graphics” by Bailey and Glassner
Type(s):
Entry Number: 08
Title:
- Introduction to Computer Graphics
Presenter(s)/Author(s):
Abstract:
Prerequisites
Basic understanding of computers and algebra. All other required knowledge is provided in the carefully planned order of presentations.
Topics
Computer graphics from data to photons. The fundamentals of geometry, interaction, hardware, modeling, rendering, and animation. Topics beyond the fundamentals include applications of graphics such as scientific visualization, virtual reality, graphics on the web, and a special unit on how to attend the SIGGRAPH conference.
Description
A relaxed, attendee-friendly introduction to computer graphics and the SIGGRAPH conference experience: how computer graphics works at the hardware and software levels, as well as application areas such as modeling, rendering, animation, visualization, and virtual reality. Also: a guide to making the most of your time at SIGGRAPH 2003.