“Interactive GPU-based Decimation of Large Meshes” by Gautron, Kubisch and Lorach
Conference:
Type(s):
Interest Area:
- Gaming & Interactive
Title:
- Interactive GPU-based Decimation of Large Meshes
Session/Category Title: Byte-Size Geometry; Mathematical Techniques
Presenter(s)/Author(s):
Abstract:
Remeshing and decimation algorithms are crucial for rendering levels of details on large geometry. While remeshing is usually a time-consuming process running on a single or few CPU threads, we present a novel approach to the edge-collapse algorithm for parallel, lock-free GPU decimation, allowing for interactive remeshing of large meshes.