“Instigating Change: Models for Positive Games” Moderated by

  • ©Mary Flanagan, Alan Gershenfeld, Jay Bachhuber, Alex Eberts, Tracy Fullerton, and Drew Davidson

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    Instigating Change: Models for Positive Games

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    What kinds of games have positive social impacts? Recent developments in independent game making show that positive changes in games do perhaps make changes in the real world. Games that entertain and also have unique, positive social aspects can empower forms of critical play and encourage people to take positive action. What are these games, what are the motivations of the game makers, and what’s happening? Our panel of national leaders in the field will showcase examples such as Hurricane Katrina: Tempest in Crescent City, LAYOFF, ORGY, Hush, and Akoha.


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