“Immersive Technology Impacts On Society: Contributions Of A Virtual Reality Engineer And Game Designer” by Powell

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Title:

    Immersive Technology Impacts On Society: Contributions Of A Virtual Reality Engineer And Game Designer

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Abstract:


    Dr. Evie Powell, Lead Virtual Reality Engineer at Proprio and President/Creative Director of Verge of Brilliance, LLC, goals include on creating tools for technology that are people focused. In developing socially pervasive games, where people participate in a game experience without actually knowing it, she considers them as tools for breaking social boundaries as well as having the capacity to pivot its use such as becoming a tool for the current pandemic. Snag’em, a game she developed in graduate school, active and non-active players can input information allowing the system to design specific missions that creates connections among them. Dr Powell recognizes that this feature can be applied as a form of contact tracing among participants using their virtual networks. This is one prime example of how immersive technology such as virtual and augmented reality can impact society.


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