“Immersive Game for Dental Anesthesia Training with Haptic Feedback” by Ribeiro, Tori, Tori and Nunes

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Entry Number: 57

Title:

    Immersive Game for Dental Anesthesia Training with Haptic Feedback

Presenter(s)/Author(s):



Abstract:


    Training anesthetic application is a challenge for teaching dentistry, given the complexity of the procedure and the risks involved. Through an immersive virtual reality environment, the system presented here offers a playful way of learning, through game elements. This serious game allows the user to practice anesthesia technique with or without aids (tactile or visual) and to receive scores at different levels of difficulty. An important differential is the possibility of the syringe being driven automatically (tactile aid) in order to reproduce trajectories inserted by experienced instructors. Thus, the student can feel as if the instructor was conducting the learner’s hand while guiding her or him. 

References:


    • Cléber G. Corrêa, Fátima L. S. Nunes, Edith Ranzini, Ricardo Nakamura, and Romero Tori. 2018. Haptic interaction for needle insertion training in medical applications: The state-of-the-art. Medical engineering & physics (2018). 
    • Olaf Luck, Bernd Reitemeier, and Klaus Scheuch. 2000. Testing of fine motor skills in dental students. European Journal of Dental Education 4, 1 (2000), 10–14. 
    • Matthieu Poyade, Anna Lysakowski, and Prof Paul Anderson. 2014. Development of a haptic training simulation for the administration of dental anaesthesia based upon accurate anatomical data. 
    • Matheus A. O. Ribeiro, Cléber G. Corrêa, and Fátima L. S. Nunes. 2017. Gamification as a Learning Strategy in a Simulation of Dental Anesthesia. In 2017 19th Symposium on Virtual and Augmented Reality (SVR). 271–278. 
    • Matheus. A. O. Ribeiro, Cléber. G. Corrêa, and Fátima. L. S. Nunes. 2018. Visual and haptic trajectories applied to dental anesthesia training: conceptualization, implementation and preliminary evaluation. In the 20th Symposium on Virtual and Augmented Reality (SVR). 
    • Romero Tori, Allan A. Tori, Gustavo Z. Wang, Elen C. de Oliveira, Lucas H. Sallaberry, and Maria A. A. M Machado. 2018. VIDA ODONTO: Ambiente de Realidade Virtual para Treinamento Odontológico. Revista Brasileira de Informática na Educação 26, 2 (2018).

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Acknowledgements:


    We would like to thank all the colleagues and students from LaSiT (FOB USP), LApIS USP and Interlab USP that directly or indirectly contributed to this work. Special thanks to Professor Maria Aparecida de Andrade Moreira Machado, mentor of VIDA Odonto, the platform over which this game was developed, to designers Sileide Paccola and Susy Amantini, who advised the 3D Modeling of the head, and to Kim Tanabe, who worked in the head 3D modeling. The authors were supported by the following fundings: Fapesp process 2016/26290-3; CNPq processes 311991/2015-7 and 315180/2018-8.


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