“Gears of War 4: Creating a Layered Material System for 60fps” by Penty and Wong
Conference:
Type(s):
Entry Number: 37
Title:
- Gears of War 4: Creating a Layered Material System for 60fps
Session/Category Title: It's a Material World
Presenter(s)/Author(s):
Abstract:
We have created a new material system for Gears of War 4 inside Unreal Engine that allows artists to layer dozens of materials with complete material tuning control and flexibility – then cook out the results in-engine for efficient run-time performance.
References:
David Neubelt and Matt Pettineo. 2013. Crafting a Next-Gen Material Pipeline for The Order: 1886. ACM SIGGRAPH 2013 Course Notes. (July 2013).
Keyword(s):
PDF:
ACM Digital Library Publication:
Overview Page:
Submit a story:
If you would like to submit a story about this presentation, please contact us: historyarchives@siggraph.org