“GBake: Baking 3D Gaussian Splats Into Reflection Probes” by Pasch, Salzman and Zheng – ACM SIGGRAPH HISTORY ARCHIVES

“GBake: Baking 3D Gaussian Splats Into Reflection Probes” by Pasch, Salzman and Zheng

  • 2025 Posters_Pasch_GBake

Conference:


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Title:

    GBake: Baking 3D Gaussian Splats Into Reflection Probes

Session/Category Title:

    Rendering

Presenter(s)/Author(s):



Abstract:


    GBake introduces a raytracing-based technique for creating reflection probes in Gaussian-splatted environments that overcomes inherent EWA splatting errors at cubemap seams, enabling realistic integration of traditional mesh objects into scenes comprised of 3D Gaussians. INVITED TO THE FIRST ROUND OF THE STUDENT RESEARCH COMPETITION

References:


    [1] Jonathan T. Barron, Ben Mildenhall, Dor Verbin, Pratul P. Srinivasan, and Peter Hedman. 2022. Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fields. arxiv:https://arXiv.org/abs/2111.12077 [cs.CV] https://arxiv.org/abs/2111.12077
    [2] Letian Huang, Jiayang Bai, Jie Guo, Yuanqi Li, and Yanwen Guo. 2024. On the Error Analysis of 3D Gaussian Splatting and an Optimal Projection Strategy. arxiv:https://arXiv.org/abs/2402.00752 [cs.CV] https://arxiv.org/abs/2402.00752
    [3] Bernhard Kerbl, Georgios Kopanas, Thomas Leimkühler, and George Drettakis. 2023. 3D Gaussian Splatting for Real-Time Radiance Field Rendering. ACM Transactions on Graphics 42, 4 (July 2023). https://repo-sam.inria.fr/fungraph/3d-gaussian-splatting/
    [4] Morgan McGuire. 2017. Computer Graphics Archive. https://casual-effects.com/data/
    [5] Nokobot. 2018. Colonial Ship. Unity Asset Store. https://assetstore.unity.com/packages/3d/environments/historic/colonial-ship-70472 Accessed: April 24, 2025.
    [6] Aras Pranckevičius. 2024. UnityGaussianSplatting. https://github.com/aras-p/UnityGaussianSplatting. Accessed: 2024-12-13.
    [7] Unity. 2024. Unity Game Engine. https://unity.com/. [Accessed 2024-07-24].
    [8] Voxel51. 2024. Gaussian Splatting Dataset. https://huggingface.co/datasets/pjramg/gaussian_splatting/. Accessed: 2024-12-13.
    [9] Congrong Xu, Justin Kerr, and Angjoo Kanazawa. 2024. Splatfacto-W: A Nerfstudio Implementation of Gaussian Splatting for Unconstrained Photo Collections. arxiv:https://arXiv.org/abs/2407.12306 [cs.CV] https://arxiv.org/abs/2407.12306
    [10] M. Zwicker, H. Pfister, J. van Baar, and M. Gross. 2002. EWA splatting. IEEE Transactions on Visualization and Computer Graphics 8, 3 (2002), 223–238.


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