“Frozen 2: Effects Vegetation Pipeline” by Joseph, Gaddipati, Fiske, Tollec and Miller

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Entry Number: 07

Title:

    Frozen 2: Effects Vegetation Pipeline

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Abstract:


    Walt Disney Animation Studios’ “Frozen 2” takes place in the Enchanted Forest, which is full of vegetation (e.g. distinctive leaves and foliage) that is manipulated by other characters, including the wind character, Gale. “Frozen 2” also has multiple scenes where a large portion of the forest is on fire. The quantity and scale of vegetation effects in “Frozen 2” presented a challenge to our Effects department. We developed two workflows, the Vegetation Asset workflow and the Fire Tree workflow, to help us achieve high quality artistic performance of procedural tree animation and fire tree simulations on “Frozen 2”. Using the new workflows we not only saw an order of magnitude improvement in the work efficiency of our Effects artists, but also saw an increase in work satisfaction and overall artistic quality since the workflows handled the  data management of various assets in the shot, allowing artists to concentrate more on their craft.

References:


    Hans Keim, Maryann Simmons, Daniel Teece, Jared Reisweber, and Sara Drakeley. 2016. Art-Directable Procedural Vegetation in Disney’s Zootopia. In ACM SIGGRAPH 2016 Talks (Anaheim, California) (SIGGRAPH ’16). Association for Computing Machinery, New York, NY, USA, Article 18, 2 pages. https://doi.org/10.1145/2897839.2927469

    Ken Museth. 2013. VDB: High-Resolution Sparse Volumes with Dynamic Topology. ACM Trans. Graph. 32, 3, Article 27 (July 2013), 22 pages. https://doi.org/10.1145/ 2487228.2487235

    Arthur Shek, Dylan Lacewell, Andrew Selle, Daniel Teece, and Tom Thompson. 2010. Art-Directing Disney’s Tangled Procedural Trees. In ACM SIGGRAPH 2010 Talks (Los Angeles, California) (SIGGRAPH ’10). Association for Computing Machinery, New York, NY, USA, Article 53, 1 pages. https://doi.org/10.1145/1837026.1837095

    Thomas V. Thompson, Ernest J. Petti, and Chuck Tappan. 2003. XGen: Arbitrary Primitive Generator. In ACM SIGGRAPH 2003 Sketches & Applications (San Diego, California) (SIGGRAPH ’03). Association for Computing Machinery, New York, NY, USA, 1. https://doi.org/10.1145/965400.965411

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