“Feature-Based Texture Stretch Compensation for 3D Meshes” by Grabli, Sprout and Ye
Conference:
Type(s):
Entry Number: 73
Title:
- Feature-Based Texture Stretch Compensation for 3D Meshes
Presenter(s)/Author(s):
Abstract:
One subtle artifact which still often reveals the synthetic nature of a digital creature on screen is the stretching of a supposedly rigid feature, such as a dinosaur scale or a callus, under deformation. We introduce a technique which attempts to preserve the shape of user-defined features when a 3D mesh deforms. Our approach makes no restriction on the type of features or their distribution—it can handle features of very high resolution and it is designed to fit in a texture-painting driven pipeline.
References:
Gal, R., Sorkine, O., and Cohen-Or, D. 2006. Feature-aware texturing. In Proceedings of the 17th Eurographics Conference on Rendering Techniques.
Heckenberg, D., Hegarty, J., and LeBlanc, J. P. 2014. Reptile: How to skin a dinosaur. In ACM SIGGRAPH 2014 Talks.