“Faster accurate reflections throught quadric mirrors” by Goncalves and Nogueira

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Entry Number: 109

Title:

    Faster accurate reflections throught quadric mirrors

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Abstract:


    Reflectors attract the attention of people since they reflect discontinuous images of the world and often provide unexpected information of a non-direct field of view. This is why reflections still have a lot of research attention in rendering of images in computer graphics, computer vision and optics, amongst other fields.

References:


    Estalella, P., Martin, I., Drettakis, G., and Tost, D. 2006. A gpu-driven algorithm for accurate interactive reflections on curved objects. In Eurographics Symposium on Rendering. Google ScholarDigital Library
    Goncalves, N. 2010. On the reflection point where light reflects to a known destination in quadric surfaces. Optics Letters 35, 2 (Jan).Google ScholarCross Ref
    Roger, D., and Holzschuch, N. 2006. Accurate specular reflections in real-time. In Eurographics, vol. 25.Google Scholar
    Szirmay-Kalos, L., Umenhoffer, T., Patow, G., Szcsi, L., and Sbert, M. 2009. Specular effects on the gpu: State of the art. In Computer Graphics Forum.Google Scholar


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