“Fast shadows and lighting effects using texture mapping” by Segal, Korobkin, Widenfelt, Foran and Haeberli

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Title:

    Fast shadows and lighting effects using texture mapping

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Abstract:


    No abstract available.

References:


    1. Robert N. Devich and Frederick M. Weinhaus. Image perspective transformations. SPIE, 238, 1980.
    2. Julie O’B. Dorsey, Francois X. Sillion, and Donald P. Greenberg. Design and simulation of opera lighting and projection effects.ln Proceedings of SIGGRAPH’91, pages 41-50,1991.
    3. Henry Fuchs, Jack Goldfeather, and Jeff P. Hultquist, et al. Fast spheres, shadows, textures, transparencies, and image enhancements in pixels-planes. In Proceedings of SIGGRAPH ’85, pages I 1 1-120, 1985.
    4. Paul Haeberli and Kurt Akeley. The accumulation buffer: Hardware support for high-quality rendering. In Proceedings of SIGGRAPH ’90, pages 309-318, i 990.
    5. Paul S. Heckbert. Fundamentals of texture mapping and image warping. Master’s thesis, UC Berkeley, June 1989.
    6. Paul S. Heckbert and Henry E Moreton. Interpolation for polygon texture mapping and shading. In David E Rogers and Rae A. Earnshaw, editors, State of the Art in Computer Graphics: Visualization and Modeling, pages 101-1 I I. Springer- Verlag, 199 i.
    7. Kazufumi Kaneda, Eihachiro Nakamae, Tomoyuki Nishita, Hideo Tanaka, and Takao Noguchi. Three dimensional terrain modeling and display for environmental assessment. In Proceedings of SIGGRAPH ’89, pages 207-214,1989.
    8. William T. Reeves, David H. Salesin, and Robert L. Cook. Rendering antialiased shadows with depth maps. In Proceedings of SIGGRAPH ’87, pages 283-29 l, 1987.
    9. Steve Upstill. The RenderMan Companion, pages 371-374. Addison Wesley, 1990.
    10. Lance Williams. Casting curved shadows on curved surfaces. In Proceedings of SIGGRAPH “78, pages 270-274, 1978.


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