“EVE Online: Rendering A Sandbox” by Manekeller – ACM SIGGRAPH HISTORY ARCHIVES

“EVE Online: Rendering A Sandbox” by Manekeller

  • ©

Conference:


Type(s):


Title:

    EVE Online: Rendering A Sandbox

Session/Category Title:   Insights in Game Production


Presenter(s)/Author(s):



Abstract:


    For over a decade, EVE Online’s stunning visuals have awed players in an unrivaled science fiction sandbox. Fixed-function pipelines, melting GPUs, procedurally generated planets, physically based rendering, and the Battle of B-R5RB all play epic roles across 12 years of real-time rendering. Come descry the past, present, and future of EVE.


Overview Page:



Submit a story:

If you would like to submit a story about this presentation, please contact us: historyarchives@siggraph.org