“Environment Workflow of Final Fantasy XV” by Sasaki, Ueno, Miyajima and Iwabuchi – ACM SIGGRAPH HISTORY ARCHIVES

“Environment Workflow of Final Fantasy XV” by Sasaki, Ueno, Miyajima and Iwabuchi

  • 2016 Talks: Sasaki_Environment Workflow of Final Fantasy XV

  • 2016 Talks: Sasaki_Environment Workflow of Final Fantasy XV

  • 2016 Talks: Sasaki_Environment Workflow of Final Fantasy XV

  • 2016 Talks: Sasaki_Environment Workflow of Final Fantasy XV

  • 2016 Talks: Sasaki_Environment Workflow of Final Fantasy XV

  • 2016 Talks: Sasaki_Environment Workflow of Final Fantasy XV

Conference:


Title:

    Environment Workflow of Final Fantasy XV

Session/Category Title:   Playing God


Presenter(s)/Author(s):


Entry Number: 55


Abstract:


    In this session, we will be covering how the immense and unique world of Final Fantasy XV was created. We will be introducing the technologies and the development environment that we worked with engineers to create, and which allows users to experience the world imagined by the artists as if it were real. We will talk about a number of the supporting tools that make large-scale development like this possible, and introduce our workflow using those tools. Final Fantasy XV is set in an immense open world with day and night cycles and weather effects that change in real time. The seamlessly connected regions have gigantic cities that reflect their individual cultures, and the caves that stretch out endlessly underground conceal terrors that adventurers would never face on the surface.

Keyword(s):



PDF:



ACM Digital Library Publication:




Submit a story:

If you would like to submit a story about this presentation, please contact us: historyarchives@siggraph.org