“Directing Cloth Draping through Blended UVs” by Guerra, Goes, Waggoner and
Conference:
Type(s):
Title:
- Directing Cloth Draping through Blended UVs
Session/Category Title:
- Cloth and a Haircut: More Than 2 Bits
Presenter(s)/Author(s):
Moderator(s):
Abstract:
Cloth draping is a prevalent tailoring process that gives 3D form to sewn 2D panels of fabric. However, when dressing animated characters, artists often prefer to model garments with delineated spatial structures and clean silhouettes at the cost of diminishing the presence of folds and wrinkles produced by draping. To reconcile stylization and realism, this work describes a new approach for directing cloth draping that accommodates 3D shaping and 2D pattern making simultaneously. Our key contribution is a method that generates custom UVs blending the distortion induced by 3D shapes into 2D fabric panels. As a result, we can retarget cloth simulations to compute physically plausible draping deformations that smoothly transition to prescribed 3D forms. To assist the garment design, we also propose a flattening tool that constructs low-resolution UV panels amenable to 2D manipulation. We showcase our results with a series of garment assets and cloth animations from Pixar feature films Inside Out 2 (2024) and Elio (2025).
References:
[1] R. Sawhney and K. Crane. 2017. Boundary First Flattening. ACM Trans. Graph. 37, 1, Article 5 (Dec. 2017), 14 pages.
[2] C. Waggoner and F. de Goes. 2022. Revamping the Cloth Tailoring Pipeline at Pixar. In ACM SIGGRAPH 2022 Talks. ACM, New York, NY, USA, Article 46, 2 pages.


