“Crowds on Cars 2” by Crow, Gustafson, Lorenzen, Merrell, Moyer, et al. …
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- Crowds on Cars 2
Session/Category Title: Crowds
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We implemented a simple custom data format not unlike Maya’s PDC particle data container. Specifically, we store per-frame data about root transforms, body rotations, wheel steering and roll angles, brake light intensity, and optionally a pointer to a desired animation clip to layer on top. A header stores a list of agents in each simulation file, their character variants, the superset of all animation clips requested in the simulation, etc.
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