“Crowds on Cars 2” by Crow, Gustafson, Lorenzen, Merrell, Moyer, et al. … – ACM SIGGRAPH HISTORY ARCHIVES

“Crowds on Cars 2” by Crow, Gustafson, Lorenzen, Merrell, Moyer, et al. …

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Title:

    Crowds on Cars 2

Session/Category Title:   Crowds


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Abstract:


    We implemented a simple custom data format not unlike Maya’s PDC particle data container. Specifically, we store per-frame data about root transforms, body rotations, wheel steering and roll angles, brake light intensity, and optionally a pointer to a desired animation clip to layer on top. A header stores a list of agents in each simulation file, their character variants, the superset of all animation clips requested in the simulation, etc.


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