“Controlling the dark side in toon shading” by Gulbrandsen – ACM SIGGRAPH HISTORY ARCHIVES

“Controlling the dark side in toon shading” by Gulbrandsen

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Title:

    Controlling the dark side in toon shading

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Abstract:


    Sharply separating a diffuse surface into a light and dark side often results in unwanted details. Combining normals from the actual surface with the normals from a simplified surface we get better control of the dark side.


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