“Bodyopt – A Character Deformation Pipeline for Avatar: The Way of Water” by Sprenger, Mack, Stomakhin and Fernandez
Conference:
Type(s):
Interest Area:
- New Technologies and Production & Animation
Title:
- Bodyopt - A Character Deformation Pipeline for Avatar: The Way of Water
Session/Category Title: Avatar: The Way of Fluid Dynamics
Presenter(s)/Author(s):
Abstract:
We present Bodyopt, a character skin deformation framework developed for Avatar: The Way of Water. Our approach aims to learn the skin deformations from a given dataset and reproduce them reliably during shot production. It handles runtime skin dynamics and includes utilities to transfer the deformations to new character types.