“Asynchronous, adaptive, rigid body simulation” by Chenney
Conference:
Type(s):
Interest Area:
- Production & Animation
Title:
- Asynchronous, adaptive, rigid body simulation
Session/Category Title: Simulation for Animation
Presenter(s)/Author(s):
Abstract:
A new algorithm for rigid body simulation that is both asynchronous (different objects are updated at different times) and adaptive (each object selects its optimal update frequency).
References:
1. Brian Mirtich and John Canny. Impulse-Based Simulation of Rigid Bodies, Proceedings of the 1995 ACM Symposium on Interactive 3D Graphics, 181-188, 1995.
2. Dong-Jin Kim, Leonidas J. Guibas and Sung-Yon Shin. Fast Collision Detection Among Multiple Moving Spheres, IEEE Transactions on Visualization and Computer Graphics, 230-242, 4(3), 1998.