“Approximate ambient occlusion for dynamic scenes using the GPU” by Agrawal and Kumar
Conference:
Type:
Title:
- Approximate ambient occlusion for dynamic scenes using the GPU
Presenter(s)/Author(s):
Abstract:
Ambient occlusion has been tackled in many different ways to inculcate realism into renderings. Ambient occlusion is a crude approximation to global illumination. But performing a full global illumination in real-time has turned out to be computationally expensive. Combined with local rendering models, ambient occlusion can produce renderings which have increased realism.
References:
1. Zhou, K., Hou, Q., Wang, R., and Guo, B. 2008. Real-time kd-tree construction on graphics hardware. In SIGGRAPH Asia ’08: ACM SIGGRAPH Asia 2008 papers, ACM, 1–11.
Additional Images:
![©Shailen Agrawal and Subodh Kumar](https://history.siggraph.org/wp-content/uploads/2024/04/2010-Poster-0121-Agrawal_Approximate-Ambient-Occlusion-for-Dynamic-Scenes-using-the-GPU-01.jpg)
![©Shailen Agrawal and Subodh Kumar](https://history.siggraph.org/wp-content/uploads/2024/04/2010-Poster-0121-Agrawal_Approximate-Ambient-Occlusion-for-Dynamic-Scenes-using-the-GPU-02.jpg)