“Animated Ink Bleeding with Computational Fluid Dynamics” by Gruszczynski, Tokarz and Musialski – ACM SIGGRAPH HISTORY ARCHIVES

“Animated Ink Bleeding with Computational Fluid Dynamics” by Gruszczynski, Tokarz and Musialski

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Title:

    Animated Ink Bleeding with Computational Fluid Dynamics

Session/Category Title:   Animation & Simulation


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Abstract:


    This work presents an advanced computational approach for simulating the traditional ink-on-wet paper art technique digitally, focusing on capturing the dynamic interplay between ink, water, and paper through the Lattice Boltzmann Method (LBM) by integrating the material’s porosity with the fluid?s effective viscosity and an appropriate flux resistance term.

References:


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    Cassidy J. Curtis, Sean E. Anderson, Joshua E. Seims, Kurt W. Fleischer, and David H. Salesin. 1997. Computer-generated watercolor. In Proceedings of the 24th Annual Conference on Computer Graphics and Interactive Techniques(SIGGRAPH ?97). ACM Press/Addison-Wesley Publishing Co., USA, 421?430. https://doi.org/10.1145/258734.258896

    [3]
    Irina Ginzburg, Goncalo Silva, and Laurent Talon. 2015. Analysis and improvement of Brinkman lattice Boltzmann schemes: Bulk, boundary, interface. Similarity and distinctness with finite elements in heterogeneous porous media. Phys. Rev. E 91 (Feb 2015), 023307. Issue 2. https://doi.org/10.1103/PhysRevE.91.023307

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    Yuanming Hu, Luke Anderson, Tzu-Mao Li, Qi Sun, Nathan Carr, Jonathan Ragan-Kelley, and Fr?do Durand. 2020. DiffTaichi: Differentiable Programming for Physical Simulation. ICLR (2020).

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    [6]
    Ken Perlin. 1985. An image synthesizer. In Proceedings of the 12th Annual Conference on Computer Graphics and Interactive Techniques(SIGGRAPH ?85). Association for Computing Machinery, New York, NY, USA, 287?296. https://doi.org/10.1145/325334.325247

    [7]
    Stephen Whitaker. 1986. Flow in porous media I: A theoretical derivation of Darcy?s law. Transport in porous media 1 (1986), 3?25.

    [8]
    Roman ?urikovi? and Zuzana P?len?kov?. 2017. Real-Time Watercolor Simulation with Fluid Vorticity Within Brush Stroke. In 2017 21st International Conference Information Visualisation (IV). 158?163. https://doi.org/10.1109/iV.2017.10

    [9]
    ?. ?aniewski Wo??k and J. Rokicki. 2016. Adjoint Lattice Boltzmann for topology optimization on multi-GPU architecture. Computers and Mathematics with Applications 71, 3 (2016), 833?848. https://doi.org/10.1016/j.camwa.2015.12.043


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