“Alternative strategies for runtime facial motion capture” by Siddek – ACM SIGGRAPH HISTORY ARCHIVES

“Alternative strategies for runtime facial motion capture” by Siddek

  • 2014 Talks: Siddeek_Alternative Strategies for Runtime Facial Motion Capture

Conference:


Title:

    Alternative strategies for runtime facial motion capture

Session/Category Title:   Capture in depth


Presenter(s)/Author(s):



Abstract:


    Facial motion capture is an effective albeit costly means of delivering performances for game characters. Using Kinect-based hardware, this technique explores a pipeline for delivering game-ready performances in Unity, enlisting the talents of actors and game developers.


ACM Digital Library Publication:




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