“A novel and efficient progressive lossless mesh coder” by Peng, Eckstein and Kuo
Conference:
Type(s):
Title:
- A novel and efficient progressive lossless mesh coder
Session/Category Title: Geometry to Go
Presenter(s)/Author(s):
Abstract:
A progressive lossless mesh coder that compresses arbitrary triangular meshes with superior rate-distortion performance. It has a great potential for 3D data streaming in mobile environments.
References:
1. Garland, M., Willmott, A., and Heckbert, P. S. 2001. Hierarchical face clustering on polygonal surfaces. In ACM Symposium on Interactive 3D Graphics, 49–58.
2. Peng, J., and Kuo, C.-C. J. 2005. Geometry-guided progressive lossless 3D mesh coding with octree (OT) decomposition. In ACM SIGGRAPH, 609–616.