“A model for anisotropic reflections in open GL” by Heidrich

  • ©Wolfgang Heidrich

Conference:


Type(s):


Interest Area:


    Rendering and Technical

Title:

    A model for anisotropic reflections in open GL

Session/Category Title:   Cool Shades


Presenter(s)/Author(s):



Abstract:


    A novel approach for simulating anisotropic reflections on OpenGL-based hardware in real time. Rendering of anisotropic surfaces with one light source is as expensive as traditional texturing and lighting.

References:


    1. 1 David C. Banks. Illumination in diverse codimensions. In Computer Graphics (Proceedings of SIGGRAPH 94), 327-334, July 1994.
    2. 2 Detlev Stalling, Malte Zöckler, and Hans-Christian Hege. Fast display of illuminated field lines. IEEE Transactions on Visualization and Computer Graphics 3(2), 118-128, 1997.


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