“A Gentle Introduction to ReSTIR: Path Reuse in Real-time” Chaired by

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Conference:


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Interest Area:


    Gaming & Interactive and Research / Education

Entry Number: 07

Title:

    A Gentle Introduction to ReSTIR: Path Reuse in Real-time

Presenter(s)/Author(s):



Abstract:


    We motivate and gently introduce the theory behind ReSTIR, or reservoir-based spatiotemporal importance resampling. ReSTIR is a recent method to reuse and amortize light paths between pixels, allowing real-time rendering of dynamic multi-bounce lighting in complex scenes. We also discuss practical applied knowledge gleaned from recent game integrations.

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