“A Gentle Introduction to ReSTIR: Path Reuse in Real-time” Chaired by
Conference:
Type(s):
Interest Area:
- Gaming & Interactive and Research / Education
Entry Number: 07
Title:
- A Gentle Introduction to ReSTIR: Path Reuse in Real-time
Presenter(s)/Author(s):
Abstract:
We motivate and gently introduce the theory behind ReSTIR, or reservoir-based spatiotemporal importance resampling. ReSTIR is a recent method to reuse and amortize light paths between pixels, allowing real-time rendering of dynamic multi-bounce lighting in complex scenes. We also discuss practical applied knowledge gleaned from recent game integrations.