“3D Gaussian Splatting With Deferred Reflection” – ACM SIGGRAPH HISTORY ARCHIVES

“3D Gaussian Splatting With Deferred Reflection”

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Title:

    3D Gaussian Splatting With Deferred Reflection

Presenter(s)/Author(s):



Abstract:


    We present a deferred shading method to effectively render specular reflection with Gaussian splatting, achieving high-quality rendering superior to state-of-the-art methods for both synthetic and real-world scenes. It runs at real-time frame rates almost identical to vanilla Gaussian splatting and produces accurate normal and environment map estimation.

References:


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