“3D Gaussian Splatting for Real-time Radiance Field Rendering” by Kerbl, Kopanas, Leimkuehler and Drettakis

  • ©Bernhard Kerbl, Georgios Kopanas, Thomas Leimkuehler, and George Drettakis

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    3D Gaussian Splatting for Real-time Radiance Field Rendering

Session/Category Title: Environment Rendering: NeRFs on Earth


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Abstract:


    Our method allows real-time rendering (>= 30fps) of radiance fields with high visual quality. We represent scenes accurately with 3D Gaussians allowing efficient optimization. Our visibility-aware rendering accelerates training which is as fast as the fastest previous methods for equivalent quality. An additional hour of training provides state-of-the-art quality.


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