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Lab Type: Hands-on Workshop
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Lab Installations
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3D Scanning for Personal 3D Printing: Build Your Own Desktop 3D Scanner
SIGGRAPH 2014
[
Labs-Studio
]
[
Hands-on Workshop
]
Contributor(s):
Gabriel Taubin
Douglas Lanman
Daniel A. Moreno
A No-Code Introduction to Creating Geospatial Worlds with 3D Tiles and Cesium
SIGGRAPH 2025
[
Labs-Studio
]
[
Hands-on Workshop
]
Contributor(s):
Cory Barr
AI-Powered Visual Generation for Video Mapping
SIGGRAPH 2025
[
Labs-Studio
]
[
Hands-on Workshop
]
Contributor(s):
Etienne Mathé
Applying AI Weather Models With NVIDIA Earth-2
SIGGRAPH 2025
[
Labs-Studio
]
[
Hands-on Workshop
]
Contributor(s):
Kevin Lee
Building a Blender Pipeline in 30 Minutes
SIGGRAPH 2025
[
Labs-Studio
]
[
Hands-on Workshop
]
Contributor(s):
Francesco Siddi
Nick Alberelli
ChainReaction: An Interactive Collaborative Internet Art Experience
SIGGRAPH 1995
[
Labs-Studio
]
[
Lab Installations
]
[
Hands-on Workshop
]
Contributor(s):
Bonnie L. Mitchell
Designing Hammock Tower: Digital Twin Methods for Climate Resilient Architecture
SIGGRAPH 2025
[
Labs-Studio
]
[
Hands-on Workshop
]
Contributor(s):
Sharel Liu
Developing an OpenUSD Configurator Experience for Apple Vision Pro
SIGGRAPH 2025
[
Labs-Studio
]
[
Hands-on Workshop
]
Contributor(s):
Max Bickley
Roy Anthony Christie
Developing Industrial Digital Twin Applications for Apple Vision Pro
SIGGRAPH 2025
[
Labs-Studio
]
[
Hands-on Workshop
]
Contributor(s):
Jen Borucki
Anthony Cope
Digital Twin Robotics: Immersive Software-in-the-Loop Testing with OpenUSD, Isaac Sim, and ROS
SIGGRAPH 2025
[
Labs-Studio
]
[
Hands-on Workshop
]
Contributor(s):
Ji Yuan Feng
Rishabh Chadha
Greetings from p5.js 2.0: Animation, Interaction, and Typography in 2D and 3D
SIGGRAPH 2025
[
Labs-Studio
]
[
Hands-on Workshop
]
Contributor(s):
Dave Pagurek Van Mossel
Kit Kuksenok
Guerilla Gallery
SIGGRAPH 1995
[
Labs-Studio
]
[
Hands-on Workshop
]
[
Lab Installations
]
Contributor(s):
Patricia Johnson
Hands-on Vulkan® Ray Tracing With Dynamic Rendering
SIGGRAPH 2025
[
Labs-Studio
]
[
Hands-on Workshop
]
Contributor(s):
Jose Emilio Munoz-Lopez
Steve Winston
Implementing SOTA Generative AI Pipelines in Your 3D Application
SIGGRAPH 2025
[
Labs-Studio
]
[
Hands-on Workshop
]
Contributor(s):
Michael Gold
Caramel Chang
Yosun Chang
Import bpy: Modern Add-on Development With Blender
SIGGRAPH 2025
[
Labs-Studio
]
[
Hands-on Workshop
]
Contributor(s):
Sybren Stüvel
Introduction To Generative Machine Learning
SIGGRAPH 2025
[
Labs-Studio
]
[
Hands-on Workshop
]
Contributor(s):
Rajesh Sharma
Mia Tang
Introduction to Slang: The Next Generation Shading Language
SIGGRAPH 2025
[
Labs-Studio
]
[
Hands-on Workshop
]
Contributor(s):
Nia Bickford
Tristan Lorach
Chris J Hebert
Labs Hands-On Class: Building Maps on the Web Using RStudio, Leaflet, & Shiny
SIGGRAPH 2023
[
Labs-Studio
]
[
Hands-on Workshop
]
Contributor(s):
Ann McNamara
Learn OpenUSD: Robotics Best Practices
SIGGRAPH 2025
[
Labs-Studio
]
[
Hands-on Workshop
]
Contributor(s):
Ji Yuan Feng
Renato Gasoto
Making Worlds Feel Alive with Procedural Systems in Blender
SIGGRAPH 2025
[
Labs-Studio
]
[
Hands-on Workshop
]
Contributor(s):
Simon Thommes
Optimizing Real-Time Gaussian Splat Rendering for Mobile and Standalone VR
SIGGRAPH 2025
[
Labs-Studio
]
[
Hands-on Workshop
]
Contributor(s):
Olivier Therrien
Paper Animatronics Workshop 2025
SIGGRAPH 2025
[
Labs-Studio
]
[
Hands-on Workshop
]
Contributor(s):
Paul H. Dietz
Sarah Kushner
Catherine Dietz
Elliot Mueller
Please Don't Write a New Render Farm, Customize Blender's Flamenco
SIGGRAPH 2025
[
Labs-Studio
]
[
Hands-on Workshop
]
Contributor(s):
Sybren Stüvel
Quantum Teleportation: Let's Write Code and Run It!
SIGGRAPH 2025
[
Labs-Studio
]
[
Hands-on Workshop
]
Contributor(s):
Andrew Glassner
Real-Time Interactive Graphics on Embedded Systems with ossia score, Puara, and Raspberry Pi
SIGGRAPH 2025
[
Labs-Studio
]
[
Hands-on Workshop
]
Contributor(s):
Eduardo A. L. Meneses
Scrapyard Challenge: Classic Arcade Game Controller Redesign Workshop
SIGGRAPH 2025
[
Labs-Studio
]
[
Hands-on Workshop
]
Contributor(s):
Jonah Brucker-Cohen
Sebastian Bidegain
Spatial Design and CoreML for the Apple Vision Pro
SIGGRAPH 2025
[
Labs-Studio
]
[
Hands-on Workshop
]
Contributor(s):
Mark Ramos
Deborah Yuen
Stylization in Unreal Engine
SIGGRAPH 2025
[
Labs-Studio
]
[
Hands-on Workshop
]
Contributor(s):
C. Michael Neely
Tackling Gaussian Splats, Physics Simulation and Visualization with NVIDIA Kaolin and Warp Libraries
SIGGRAPH 2025
[
Labs-Studio
]
[
Hands-on Workshop
]
Contributor(s):
Vismay Modi
Clement Fuji Tsang
Maria Shugrina
Gilles Daviet