“Rapid Prototyping Approach for Audio Augmented Reality User Experiences” by Järvinen

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    Rapid Prototyping Approach for Audio Augmented Reality User Experiences

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    Audio consumer devices, such as headphones, are increasingly supporting spatial audio. This opens opportunities for UX designers to explore the design domain of audio-only Augmented Reality (AAR) experiences. The paper documents a hands-on approach to prototyping audio AR with a combination of game engine software, headphones, and a smartphone. The approach was delivered at SIGGRAPH2021 in the Labs session format.


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